![]() As you’d expect from any power-hungry corporation with total information control, the snazzy brochures that lead your protagonist and many others to enlist gloss over several caveats. However, leaving the dome is lethal to any living thing, so people go in with the knowledge they’ll never come out. The multinational CRONUS Corporation has developed research laboratories and workforce towns beneath the dome to collect “relics” with inexplicable powers that are brought to the surface. Encased begins in the alternate retro-future of 1976, as your character – ideally customised from scratch – descends into “the dome”, a mysterious object discovered 5-years prior.
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